Quick take: this is an f2p grind action fighter collectible with 3d top-down graphics which plays like a very fast MOBA.
I really wanted this to be a good game, and I just started -- but I don't think it's great. I don't think its good. I think it's... meh.
Just like I had high hopes for Contest of Champions, this game starts off ok -- you get free stuff daily (characters, level ups, etc), and you start with a 3star Hulk.
But after that excitement is over, this actually seems like a less interesting Contest of Champions.
At least CoC has tension in the battles. In this game, your 3 hero team has about 1 minute (? seems like, I havent clocked it?) to ... smash.
I have ranked #1 in most fights with a very basic technique -- which I won't post yet bc I may still dominate for a bit. (I will update with my trick later.)
I can't see playing this game for long when there are great games like Marvel Puzzle Quest and Combat Monsters demanding my attention.
My lineup so far:
Hulk 3star
Gamora 2star
Iron Man 1star
Daredevil 2star
Cap America 1star
Pretty mediocre, I admit.
So what team do YOU have? Have you paid $$$? Any tips/tricks to share?
MMH Support/FAQ:
https://support.mobage.com/hc/en-us/sections/200647293-Marvel-Mighty-Heroes
Journal / Journey of a Modern Radical
Goal: send viral messages from RE-ality to inspire a new awakened 'humanity 3.0' consciousness!
Showing posts with label f2p. Show all posts
Showing posts with label f2p. Show all posts
Injustice Gear - a simple explanation
Note: I gleaned a lot from Rom Sudo's Gear Faq (I recommend looking at Rom's spreadsheet which shows best items & abilities as well).
Here's my take on Gear:
Get it:
Acquire gear by buying packs or placing well at the end of an online combat Season. (Rom Sudo says you can get gear in online combat, but I never have.)
Inventory Quirk:
One piece of gear can only go to 1 character, even if you have 3 copies of it. Extra copies should be shattered for Shards.
Rarity:
1-3 stars = rarity, best gear is 3 stars (apparently you can evolve 3 star gears to 4 stars). 1& 2 star gears have 2 abilities, but only 1 starts unlocked. To access 2nd ability, you have to level up gear 10x, then Evolve it. This costs a lot of $$ and Shards.
3 star gears are generally strong, and they have a 3rd bonus ability only for one specific character, and they are the only source of Purple Shards (required to Evolve gear) when shattered.
Gear abilities stack, ie 2x +5% block gears = +10%.
Gear abilities vary: boosts to Basic attacks, bonuses to blocking, bonuses to Special attacks. Evolved abilities seem stronger - bonuses chances to Crit, chance to Heal, chance to Life Drain, chances to Cancel or Reverse enemy Special Attacks.
I wrote this up because there's a 1/2 price sale on Gear Packs this weekend (end of Aug 2014) and I wanted to be clear about the mechanics of it myself.
Recommendations:
Skip gear if you have no Gold characters. Golds are the gamechangers, Gear is not. If you have a few Gold characters, maybe get some Gear for curiousity, but stil the best buy is the $75k gold pack or gather $400k for Red Son pack. (I haven't been patient enough to do that yet.)
Gear will *NOT* decide a battle in favor of significantly weaker characters, but it could help a lot for evenly matched characters.
Here's my take on Gear:
Get it:
Acquire gear by buying packs or placing well at the end of an online combat Season. (Rom Sudo says you can get gear in online combat, but I never have.)
Inventory Quirk:
One piece of gear can only go to 1 character, even if you have 3 copies of it. Extra copies should be shattered for Shards.
Rarity:
1-3 stars = rarity, best gear is 3 stars (apparently you can evolve 3 star gears to 4 stars). 1& 2 star gears have 2 abilities, but only 1 starts unlocked. To access 2nd ability, you have to level up gear 10x, then Evolve it. This costs a lot of $$ and Shards.
3 star gears are generally strong, and they have a 3rd bonus ability only for one specific character, and they are the only source of Purple Shards (required to Evolve gear) when shattered.
Gear abilities stack, ie 2x +5% block gears = +10%.
Gear abilities vary: boosts to Basic attacks, bonuses to blocking, bonuses to Special attacks. Evolved abilities seem stronger - bonuses chances to Crit, chance to Heal, chance to Life Drain, chances to Cancel or Reverse enemy Special Attacks.
I wrote this up because there's a 1/2 price sale on Gear Packs this weekend (end of Aug 2014) and I wanted to be clear about the mechanics of it myself.
Recommendations:
Skip gear if you have no Gold characters. Golds are the gamechangers, Gear is not. If you have a few Gold characters, maybe get some Gear for curiousity, but stil the best buy is the $75k gold pack or gather $400k for Red Son pack. (I haven't been patient enough to do that yet.)
Gear will *NOT* decide a battle in favor of significantly weaker characters, but it could help a lot for evenly matched characters.
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