"Pacific Rim Uprising director Steven S. DeKnight has a plan to get "the band back together" in Pacific Rim 3. "
Heres my suggestions, as a huge fan of monster movies, mecha, kaiju, and Pacific Rim #1:
- More robot/monster scenes!!
- Less plot
- Less dull explanation dialogue, more "start the clock" statements
- the 2 dimensional/anime archetype characters of Pacific Rim 1 were fine
No one wants lots of acting scenes that have no action. Even great actors are wasted here bc its not really dramatic tension, but rather scifi action tension -- does anyone doubt if the hero will win? No. The question is more 'Who will die' and 'How will the action play out'?
Fast action is ok, but stop with the "shakey cam" garbage! We want a medium or wide shot of action, and slow mo is fine! We expect to see monsters and robots get ripped up, and occasional deaths.
Last point -- the 'car alarm' / 'desk metal ball' thingie scenes -- they are not mandatory, but we get it. It's an artsy moment in a ridiculous setting, and its funny/cute. But guess what? Its not THAT cute! No one wants an android head cut off in every Alien movie, and we don't have to overdo this either.
Pacific Rim 3 -- lets see each Jaeger team shine for more than 2 seconds. Let them be badasses for a bit! And then, lets see the Kaiju in their glory! Why are the Jaegers humanoid, btw? Was it ever explained? Seems like a sentence about "direct control is essier with a human body" and non-humanoid mecha can only be piloted, not ''directly controlled". Still, I wouldnt mind a few animal mecha. :)
We have some remaining arenas to explore, also -- space combat, other worlds (gravity, temp, etc), and of course a few remaining natural environments (jungle, desert, mountain range).
A few sidepoints -- how long does the damage from a Jaeger-Kaiju battle last? Imagine the scarred landscapes!!
The goal is to have a pilot hero story (a la Independence Day or Top Gun), but theres nothing wrong with space opera melodrama. But again, dont get confused and have endless dramatic nonsense.